Blizzard's cancelled survival game, said to have been called Odyssey, has resurfaced in a series of alleged screenshots. Blizzard announced the project early on with the concept art above ...
Odyssey was a survival game intended to be the first brand new Blizzard IP since Overwatch, and would have featured game maps of up to 100 players simultaneously. Concept art suggested a fantasy ...
The first internally developed video game from Blizzard co-founder Mike Morhaime's publisher Dreamhaven is Sunderfolk, a tactical, fantasy co-op RPG meant to be played in person, with players ...
Netflix’s AAA studio, rather blandly known as Team Blue, seems to have followed the trend. Totilo’s Game File reports that having spoken to a company representative, Team Blue is shut down and all ...
Sunderfolk, the first video game from developer Secret Door—one of two studios under ex-Blizzard CEO Mike Morhaime’s company Dreamhaven—is hoping to make that barrier to entry a little lower.
Recounting the volatile history of the game developer behind the “Warcraft” and “Overwatch” franchises.
Morhaime left Blizzard in 2019 and started his own game company, Dreamhaven, in 2020. Its debut project, the tabletop-inspired fantasy RPG Sunderfolk, was just revealed. In an interview with ...
Visitors try out the massively multiplayer online role-playing game ‘World Of Warcraft’ at the Blizzard Entertainment stand at the Gamescom 2016 gaming trade fair in Cologne, Germany (Getty ...
This week, Blizzard released Diablo IV: Vessel of Hatred, an expansion to the wildly popular fantasy action-role-playing game that tasks players with slaughtering masses of screeching demons and ...
Yes, Blizzard chose to replace existing versions of the game with Warcraft III: Reforged, a decision that affected players enjoying a game for nearly 20 years. The good news is that there could be ...
It has been one year since Microsoft finally acquired Activision Blizzard for $68.7bn, making history as the biggest company buyout in the video games industry to date. Finally, on 13th October ...
Over the past three years, as I worked on a book about the history of the video-game company Blizzard Entertainment, a disconcerting question kept popping into my head: Why does success seem so awful?