EA has dropped the fifth part of their "7 Wonders" trailer series for Crysis 3, this time asking whether the suit makes the man, or the man makes the suit. Each of the 7 Wonder clips is being directed ...
There's that old saying, "A CRYSIS is a terrible thing to waste." The makers of the latest game in the series must know that. Terrible pun out of the way, CRYSIS 3, the concluding game in the series ...
Crysis 2 running well and looking fantastic, even on the half-decade-old Xbox 360, is now a reality. Gone is the question of "Will it run?", replaced by the really big one: "Is it any good?" Make no ...
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Crysis 2 and 3, however, are documentaries. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us as a preferred source on Google Once, when I ...
We've been following the Novint Falcon for a while now. We love the hardware, the deal with EA shows that support for popular games is getting much better, and it's simply a very fun way to play games ...
The Crysis games have always defined themselves as being the prettiest girl on the block, and they have always complimented their gorgeous graphics with compelling gameplay. Crysis 3 is no different.
Crysis 2 bears the weight of heavy expectations on its shoulders. PC gamers want a new system-crushing game to show off their hardware, and console players were promised the "best-looking game ever." ...
Suit Modules are Nanosuit customizations in each Multiplayer classes. There are 19 different Suit Modules, each separated into one of three Module types. The types are Armor, Power, and Stealth Suit ...
Read the landscape, make a plan, see what happens when it's set in motion across huge, open environments: these three beats embody the dark island spirit that marked the original Crysis out from other ...
When developer Crytek launched Crysis in 2007, the entire gaming world let out a collective gasp. How could a game look this good, much less bring Nvidia’s legendary 8800 to its knees? The running ...
If the previous 10 years of video game design were led by the characters we control, this decade is already being defined by what they wear. Not in terms of fashion; aside from the cut of Bond's ...