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Nvidia's Quake II RTX now runs on AMD GPUs using Vulkan, if you've got the right driver (and an RX 6000).
Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration.
RDNA 2 ray-tracing on Linux sees a massive boost to performanc e thanks to a new update to Mesa's open-source Radeon Vulkan RADV driver.
A new open-source program made available on Linux may have just opened the doors for ray tracing capabilities on pre-RDNA2 AMD graphics cards.
CPU-powered ray tracing is nothing new, but to see it in 2024 is quite a surprise indeed.
A developer working on Mesa 3D Graphics Library gave an interesting demonstration this week. They’ve implemented support for CPU-based ray tracing in Vulkan, and while it’s an interesting ...
Developer Konstantin Seurer has been hacking away at the open-source Mesa graphics library, adding support for Vulkan ray tracing right into the CPU code. By enabling the ...
It requires hardware accelerated ray tracing, supports Vulkan and DirectX, and is available for both Windows and Linux. GPUScore: Relic of Life is an ideal benchmark for comparing Vulkan and ...
Vulkan's updated software kit should bring ray tracing to more games and apps without depending on DirectX.
Several Android games already utilize Vulkan to help accelerate performance and include advanced graphics features like ray-tracing.
Normally, the Vulkan driver would make sure that Vulkan ray tracing tasks would be allocated to the discrete Intel GPU.