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Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
We are delighted with the arrival of vendor-agnostic ray tracing in Vulkan and we are excited to see how it develops,” said Chris Kingsley OBE, co-founder and CTO, Rebellion Developments. “SiliconArts ...
Official Vulkan extensions let both AMD and Nvidia graphics card play ray-traced games.
The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray ...
Vulkan Ray Tracing is here thanks to an updated Vulkan development kit as well as updated video card drivers from AMD and Nvidia.
Vulkan ray tracing is designed to be hardware agnostic, so it can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
The Khronos Group behind graphics API Vulkan has announced the ratification and public release of Vulkan Ray Tracing. Delivered via a handful of open-source extensions, Vulkan is now able to offer ...
The Vulkan Ray Tracing extension receiving full support has greater implications for the games and 3D industry, however. Cross-platform ray tracing from Vulkan means developers won't need to rely ...
In the near future, smartphones may get access to ray tracing games, thanks to new Vulkan extensions released by the Khronos Group.
Vulkan, an alternative graphics API to DirectX, now supports ray tracing for game developers, the Khronos Group announced with its official release of a new SDK (Software Development Kit).
Vulkan's updated software kit should bring ray tracing to more games and apps without depending on DirectX.
Announced by the Khronos Group, its existing graphics API Vulkan is now able to offer cross-vendor real-time ray tracing support as an open standard for the first time. It's all been delivered via ...
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