This is Yamazaki from Hapbeat. This month, I worked on the design of the new version (V5) of our band-type wireless model, ...
Gears of War E-Day developers explain how Unreal Engine 5's Lumen, MegaLights and Nanite help deliver ray-traced lighting at 60 FPS.
Psyonix and Epic Games have revealed a brand new look at Rocket League gameplay in Unreal Engine 6 and teased a new Fortnite launcher in the process.
Famously used almost exclusively in Subarus, boxer engines are among the quirkier engine configurations still in common usage today. We all know them by their signature flat layout — a boxer is a type ...
Reliable control of editable Blender scenes would move AI beyond asset generation and into production work, shifting 3D artists toward direction, review and integration. Stefan Vaskevich, the 3D ...
OpenAI’s latest model doesn’t just write code or summarize documents. It opens Blender, builds a 3D model from a text prompt, and gets it ready for Unreal Engine 5. GPT-6 Astra, which launched on ...
Ark: Survival Ascended is preparing for what developer Studio Wildcard is calling "one of the biggest technical milestones yet" for the dinosaur survival game. It's been almost three years since the ...
I was mid-shader-compile at 2 am when the editor froze. Not crashed. Froze. The RTX 3090 sat at 8% GPU utilisation with 20 gigabytes of VRAM completely untouched while Windows Defender blinked at me ...
The Gnomon Workshop has released Lighting Realistic Rainy Weather in Unreal Engine 5, a free guide to professional game art workflows, recorded by Lightspeed LA artist Ted Mebratu. The intermediate-to ...
For years, one issue has consistently frustrated PC gamers regardless of how powerful their hardware is: shader compilation stutter. Even players with high-end graphics cards and modern processors ...
Durante anos, um problema tem frustrado constantemente os jogadores de PC, independentemente da potência do hardware: a gagueira na compilação de shaders. Mesmo jogadores com placas de vídeo de última ...
Depuis des années, un problème frustre les joueurs PC, quelle que soit la puissance de leur configuration : les saccades lors de la compilation des shaders. Même les joueurs équipés de cartes ...
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