Freya Holmér argues that AI is eroding trust and humanity, framing the issue as more than a tooling debate for game ...
XBox Wire details DMZ, the new extraction mode coming with Call of Duty: Modern Warfare 4, and it looks built around ...
Evolve Blog details how Traverse Research builds pure Rust Android apps, and why the toolchain still matters even when the ...
GamesIndustry.biz reports that Paramount Pictures is making a live-action Cyberpunk 2077 film with CD Projekt Red ...
Evolve Blog is laying out the basics of bindless rendering in D3D12 and Vulkan, with Rust examples and a focus on practical ...
GamesIndustry.biz argues that games are too often blamed for kids’ mental health struggles when the real issue is context, not play itself. The piece points to games as a source of belonging, ...
Gamefromscratch reports that Bevy 0.20 is out, and the headline change for graphics teams is Solari, a rewritten real-time ...
Emanuele Feronato explains how Phaser’s EXPAND scale mode can fill any screen without letterboxing while keeping gameplay ...
Game Developer reports that Double Fine Productions' union drive fell apart after miscommunication over eligibility collided ...
Unity has rounded up a 2026 Halloween playlist of horror and spooky games made with its engine, spanning pure dread, co-op ...
GamesIndustry.biz says Safe In Our World has launched Four Billion Players to push mental health support deeper into games.
GamesIndustry.biz details Glen Schofield’s retirement and his blunt take on AAA: remote work, COVID, and publisher mandates ...